Spring 2000
ENSC 151
DIGITAL AND COMPUTER DESIGN LABORATORY

Under construction!

SPRING '00 ENSC 151 LAB TEAMS:


  • 1. Gloria!:
    Josephine Wong (team leader)
    Shona Huang
    Marjan Houshmand

    Smart_Vacuum
    For our final project, our team is hoping to design and construct a robot capable of vacuuming a rectangular sector of a room on its own. The robot will be programmed in such a way that given the dimensions of the empty area to be vacuumed (user input), the robot will then vacuum the area in a rectangular pattern, reducing the size of the rectangular path each time around until it covers the whole area.

    The robot-vacuum will consist of a small hand-held vacuum (preferably battery-powered) and the FPGA board, mounted on a modified remote control vehicle controlled by the FPGA. The robot will also be attached to a sound chip and an amplified speaker which will alert the user when the machine encounters an obstacle or if the battery is dead. An message explaining the problem will be displayed simultaneously to the LCD. The vacuum will also play music when the area has been successfully vacuumed and stop vacuuming.

    Materials required
    - sound chip with amplifier / speaker (approx. $15.00)

    Team Gloria! Web site: http://www.Shakira2K.com/ensc151.html.


  • 2. The Big Three:
    Pruszynski, Jedrzej (Andrew) (team leader)
    Steele, Dave
    Li, Lawrence

    Chaos on Rails
    We will plan to use the EVB to be an active opponent in a friendly game of checkers. The intelligence of the EVB would be low, only responding to the immediate move made by the user. However, it will check for legal moves, i.e., jumping a checker, double stacking the checkers etc. The EVB will communicate to the user through the use of the LCD but we may expand this to using a robotic arm to physically move the pieces.


  • 3. FIFA (Fluid/Filth Impediment For Automobiles):
    Farnam Mohasseb (team leader)
    Behroz Sabet
    Marco Arruda

    Singing in the Rain
    Our group is considering implementing a windshield clearing system for the exacting driving conisseurs in the soggy climate of Vancouver. Our system will react to varying degrees of precipitation on a windshield from barely sprinkled, to fogged up, to mud, to maybe even ice or snow. Sensors will gather this data to send to the EVB and in due course an LED (or an array) will flash, followed by a warning message on the LCD. The warning message could be followed by a menu from which the user would select an appropriate windshield clearing option or combination of options with the push buttons. These options could include varying windshield wiper speeds to the release of a soap solution or antifreeze. We could also exhibit a situation whereby if the user is not taking any action (time constraint), the system would provide a scolding message and manually deal with the precipitation. If we really wanted to go all out, we could add sound to the system.

    External Equipment: small motor, small sheet of glass, precipitation sensor(s), windshield wipers, antifreeze/soap solution spray mechanism.

    Extras: an LED array, sound components (sound chip, amplifier, speaker etc.)

    Budget...$50-$100

    Team FIFA Web site: http://members.tripod.com/ENSC_151_FIFA.


  • 4. Dubious:
    Ali Keyvani (team leader)
    Roham Bazarjani
    Hani Mehrpouyan

    Lean Mean Copy Machine
    Were going to create two serial ports by creating two UARTs on the FPGA. We will then connect a plotter (there is one in the engineering lab that we can use) and a mouse to these serial ports. The board receives input from the mouse and sends appropriate output to the plotter directing it to draw the mouse movements (the trace). As the memory on the HC12 and other resources permit, we will try to include the ability to apply different effects (reversing the path, drawing a smaller or bigger picture proportional to the original path, etc.)


  • 5. Drivers Wanted:
    Roger Lum (team leader)
    Arthur Leung
    Dan Traczynski

    Drivers Wanted
    We're looking at designing a game. Basically, it will be racing car game, where you have to avoid obstacles, and hit certain objects to gain points. The screen will be scrolling by with the edges of the race track, while the car is fairly constant on the left side of the screen. We also plan to attach a gravis game pad or joystick to the board, to control the game. We haven't exactly figured out how to do it, but we're only going to have a few basic commands from the game pad, i.e., up, down, back, forward, and possibly one fire button.

    Drivers Wanted Web page: http://www.sfu.ca/~dant/projects/ensc151/index.htm.


  • 6. Infinitality:
    Jason Yu (team leader)
    Alan Chuang
    James Hu

    Team Infinitality
    Our project is based on a car controlled by 3 motors. First motor determines whether the car moves forward or backward. Second motor determines whether the car turns left or right, and the final motor shift the car up and down.

    There will be an Input Control where the motors will be controlled by the user through noises. # of noises sounded will determine the right motor moving in the right direction.

    We will also include a demo part where the car will moves by itself for around 2 minutes showing what the car can actually do.


  • 7. Central:
    Victor Song (team leader)
    Sae-Won Lee
    Jason I-Chih Wang

    Let's Disco!
    Our group plans to build a musical game system. In this game the user activates a certain button on the EVB when he or she hears a beat from a tune sent from the EVB. In the intervals between the beats, the user is expected to input various combinations through the buttons on the EVB according to the instruction output on the LCD. The user will also see a dancer dance based on the inputs. These inputs dictate the various actions of the dancer. The image of a dancer dancing will be formed by using a sequence of LED's arranged accordingly. In addition, the complexity of the instructions for the inputs to make the dancer move will increase when the user inputs the correct combination previously. However, if the user inputs this combination incorrectly, the EVB will keep track of the number of errors and will stop the game when the user makes a certain number of errors. But, the user will see the dancer dance according to his or her inputs even if it is incorrect. The goal of the game will be to get to the highest level (most complex dance moves) possible.

    Specification for the external devices connected to the EVB: a series of LED's (probably less than 100 LED's) which will light up according to the outputs from the EVB.

    Team Central Web page http://www.sfu.ca/~vksong/Main.html.


  • 8. Compu Global Hyper MegaNet:
    Denny Chiang (team leader)
    Matt Brown
    Chris Mitchell

    The Frog Game
    Our project is probably going to be on the classic game of memory where you will have to match up pairs of images. We will use the LCD screen, using the characters from LCD character map. 3 buttons to scroll the along the screen and 1 to select the blank space. Once selected the space will be uncovered and reveal the character underneath, and you get to find its other pair to receive a point.

    If all goes well we plan to make an intro, and main menu where you can select what type of game you want, easy, hard, etc.

    We also might want to try an multi-player option if we have enough time and memory where 2 players take turns solving the game.

    Team CompuGlobalHyperMeganet Website: http://www.geocities.com/frog_151/.


  • 9. SHIN:
    In-soo Park (team leader)
    Soonchul (Michael) Chang
    Colin Ng

    The Ultimate Digital Puzzler (UDP)
    Our project is a puzzle game which uses the LCD screen as a scrambled picture so attractive that the user cannot resist from putting it back together. The screen is divided into 15 pieces of the picture and a blank spot, each taking up a spot in the 8 X 2 LCD screen.

    The user has abilities of choosing from different pictures, scrambling and unscrambling automatically, moving the cursor, and exchanging the positions between the chosen piece and the blank spot, provided that they are next to each other. The game also features a catchy theme song which will be programmed into the FPGA.

    Team SHIN Website: http://www.geocities.com/shinmasters/.


  • 10. G.A.N.4:
    Wei-Yu Wayne Huang (team leader)
    Chih-Ting Frank Wang
    Chien-Yu Hans Ting

    Funky Piano
    For our final project, we will create part of the piano on the LCD display, and hook up a game-pad controller and a speaker to the board to play the tones.

    The LCD display will display exactly one scale of musical tones of a piano. Under the displayed piano, we will also display the corresponding tones, (e.g., C, D, E, F, ...) so the user knows what tone he is playing. A pre-programmed song with its correct keystrokes on the piano will show up on the LCD; then the user just simply plays the tones on the control pad. To indicate which tone is to be played, a small dot will show up inside the displayed keyboard.

    We will also keep track of the user's score. The more correct tones and rhythms he plays, the higher the score he will receive.


  • 11. 3/4-Troopers (Pronounced: Three Quarter Troopers) :
    Abdul Haseeb Ma (team leader)
    Cory Jung
    See-Ho Tsang

    X^3
    We will be attempting to use an analog audio signal via a disc-man, mini-disc, or walk-man to control the movement of 1+ mirrors, such that 1+ lasers can be bounced off the mirrors to create a graphical representation of sound waves.

    We will be achieving this by converting the audio signal through a Analog to Digital Converter then feeding it through the FPGA in order to filter out a reasonable envelope. This envelope will contain the treble, midrange and bass signals. We will then decode this signal with the HC12 and use a DAC to control several motors.

    We hope that the final product will be able to consist of three lasers, ranging from red, green and blue colors. Which correspond to the high, middle and low frequencies.

    The hardware requirements that will be implemented are several motors, three lasers, and switches to control the power sources.

    Team 3/4 Trooper Web site: http://www.sfu.ca/~stsanga.


  • 12. The Glitches:
    James Dykes (team leader)
    Alex Cheng
    Bernard Ng

    The Traffic Cop
    Purpose: To demonstrate a mini-traffic system analogous to the real world.

    The traffic cop will consist of a traffic light model in which pressure sensors will be used to detect model vehicles. The signals will then be used to initiate the timing and operation of the traffic lights. The system will include with the traffic lights the operation of cross-walks and the use of an emergency button for the passage of emergency vehicles. Operation of the traffic lights will be done by the board, while the input of the pressure, crosswalk, and emergency signals will be done by the operator.


  • 13 :-). The Pancers:
    Mustapha Lansana (team leader)
    Yang Pan
    Takaya Ueda

    The Design of a Digital Versatile Sound-Sensitive Controller
    We want to design a sound-control light which can be used in stair well. First, we connect sound censor and a light bulb to the board. When there is some sound, the light should be turned on, then it will turn itself off after a few minutes. We can also use a switch to turn on or off the light. When the light is turned on by the switch, it would not go off until we press the off button. Another switch should be used to disable/enable the sound censor. We could also display how the light is turned on on the LCD (i.e., by sound or by switch) and if the censor is enabled or disabled.

    The other involves a game with a hang man.
    1. There will be some words that will be stored in the memory and the program chooses one at random. 2. The user enters a letter and if the user is right, a matching letter will appear on the LCD else a counter (substitute for the stick-figure) will get incremented. At the 4 or 5th wrong guess, the user loses. & When the user guesses all the letters correctly, the user wins. 3. Also, we would like to make this a 2 player game if possible. The first user, inputs a word of his/her choice, and the second player guesses. Another choice of game could be classical poker, 5 card draw. But this will be difficult since there are so many possible hands in poker, and I don't think there isn't enough spaces on the LCD to display all the necessary information.

    The Pancers Web page: http://www.sfu.ca/~ypana/ensc151/pancers.htm.


  • 14. J-Team 2:

    Jason (Kwan Shi) Chang
    Jannis Ko

    The Game of Hangman
    For our final project, we plan to program a simple game of Hangman onto our EVB. Hangman is a word game where the player must try to guess a mystery word by guessing random letters. Our game of Hangman requires two players: one player will enter the word, and the other player will try to guess it. The word must not exceed 14 letters. The letters will be entered on the bottom line of the LCD, while the mystery word will displayed on the top line.

    Our EVB will be hooked up to speakers so that we can play music for different parts of the game: the opening of the game, after the word has been guessed correctly, and when the player has lost the game. We are unsure of the specifications at this moment, but we will include them as soon as possible. Also, we intend to include a graphical opening with music.


  • 15. Lambda Lambda Lambda:
    Nick Meisl (team leader)
    Eric Chow
    Troy Therrien

    Entrapment
    Our team plans to construct an alarm system optimizing several security features. We plan to integrate a laser and light detector as the motion sensing portion of our alarm system. We hope to take advantage of a sound detector to further the impenatrability of our system. Both of these devices will sound a blaring alarm to scare off any intruders as well as hopefully starting a camera as to capture their identity (hareware availability permitting). We will use the LCD as a menu to show the status of the alarm. Buttons on the EVB will control the devices status, sensitivity, and options (such as time delay until alarm sounds). The buttons will also be a means of which one can disarm the alarm via entering the correct code.


  • 16. Rad Electronics:
    Ryan Sadler (team leader)
    Dennis Lee
    Andrew McPherson

    RAD Digital Mixer: Rad, mad, totally bad mixer
    The task of a dance music DJ is to provide a seamless flow of dance music to the listener. This is accomplished by starting a new record before an old one has finished. It also sounds good if two records are playing simultaneously, giving a layered sound to the music. To sound good, the records have to be properly mixed. This involves matching the tempo measured in beats per minute (bpm), of each record. The beats of each record also have to be sounding at the same time so that the listener is not made aware of the fact that two records are playing.

    One piece of equipment necessary for the dj is the mixer. The mixer is used to add the two signals. Sophisticated mixers may also provide a beats per minute readout for each turntable. The Rad, Mad, totally Bad mixer will mix two incoming signals, provide a fader to switch the output between the two turntables, and provide a readout of beats per minute of the two turntables. The mixer may also provide digital effects such as echo and reverb, time providing. The Rad, mad totally bad mixer will be a phat addition to any djs equipment.


  • 17. MATRIX:
    Herman Lo (team leader)
    Seddrak Luu
    Erica Hyams

    AUTO-FED
    Our system consists of a metal detector or magnetic detector which senses the presence of the pet, assuming the pet is wearing a metal or magnetic collar. When the system sense the pet, the system will automatically drop a reasonable amount of food into the bowl. The food container is located on top of the bowl. The HC12-Autera board is responsible for the opening and closing of the container at the appropriate instance, which is preprogrammed. The opening and closing mechanism of the container can be a turning disk with partial opening, so that the board controls the turning of the disk. In addition, the system may also have a timer-oriented feeding option, which can be set by the user to feed his/her pet at the desired time(s) of the day. The settings can be displayed on the LCD.

    If we have time to finish the system with the above description, we may add on other components to improve the system. For example, an electronic scale can be linked to the board so that the system can decide on the feeding of the pet depending on its weight (of course the system won't give it food if it is overweight!).

    Note that this is only a preliminary proposal. There may be further changes to our project.

    MATRIX Web page: http://bounce.to/matrixengineer.


  • 18. Team Hamburg:
    Brian John (team leader)
    Aaron Kinakin
    Robin Prest

    Who Wants to be an Engineer?
    We plan to develop a game that mimics the new abc gameshow "Who wants to be a millionaire." We will have a series of increasingly more difficult questions which, with the correct right answer, will bring the player to a successively higher level until "Engineer" status is obtained. As part of the project we hope to be able to hook up a disc-man and headphones to the EVB so that the player can read and listen to the question at the same time. We hope to find an appropriate disc-man soon.


  • 19. IBS:
    bubble-tea@sfu.ca
    Benjamin Wang (team leader)
    Susan Chiu
    Irene Law

    Finger Revolution
    Our project will be a mini version of the "Dance Dance Revolution" game. the user will press the four buttons, which represent up, down, left and right respectively, as instructed on the LCD at the appropriate windows of time. The characters displayed on the LCD will be arrows or double arrows pointing up, down, left and right. When the arrows (or double arrows) scroll to the the leftmost of the LCD, user has to press the corresponding button once (or twice if it is a double arrow) to score. We will let the game run for a certain amount of time or certain amount of arrows before ending. The program will keep track of the times the correct buttons that the user pressed and display the score in the end. Music could be put in the program to add more fun.


  • 20. Shah Mat:
    Gina Millar (team leader)
    Jamie Johnson
    Greg Millar

    Deep Blue Cheese
    A chess program that with a king and rook will mate a king placed anywhere on the board. The moves of the lone king will be entered by the user while the king and rook will be controlled by the program. This could allow us to constantly make improvements on the interface if we finish the project before planned.

    Team Shah Mat's Web site: http://www.sfu.ca/~gmillar/chess.


  • 21. SMACKDOWN:
    Justin Chan (team leader)
    Kernby Chu
    Allan Alfonso

    Superior Multifunction Alarm ClocK (SMACK)
    Our project is an alarm clock, Smackdown style. It has all the features of your everyday alarm clock: time set, alarm set, time display, snooze...but it also has a lot more. Instead of the convential audio alarm, the SMACK employs more sophisicated and annoying means by which to disturb one's sleep. The most prominent of these pesky sleep depriving methods is an infrared output that allows the SMACK to activate all types of loud and distracting machinery: TVs, stereos, etc. If time permits, an infrared input will also be added, allowing the SMACK to learn infrared commands and thereby control any IR device. With the SMACK at your bedside, sleeping in will become a thing of the past.


  • 22. Big Red Light:
    Kevin Giroux
    Jason Mahony
    Aaron Ridinger

    Das Lasererscheinenprojekt
    For the final project Team 22 is planning on developing a laser light show. We plan on using the EVB to control three separate DC motors that revolve mirrors at different speeds creating different laser patterns on the wall. The EVB will be programmed to display a sequence of patterns by adjusting the voltage to each motor. These patterns will change in time with a music track. We also may use the EVB to control the frequency at which the laser pulses, which will give us more control and precision over the patterns.

    In addition, the LCD will display a short introduction and then the instructions for operating the laser display, such as which buttons to press. For example, one button will start the laser show and the music, a another will stop the laser show and the music, a third will just stop the music (and if pressed again will restart the music), and the last button will advance the laser show to the next pattern. When the music is stopped the laser patterns will not change, unless the fourth button is pressed.

    We have talked to Lucky about what we plan to do and have showed him the small electric motors, and he thinks that it will work and is possible to do.


  • 23. TOC (Totally Out of Control):
    Min Gu Seo
    (Daniel) Yong Jin Kim
    Jared Zanette

    The Totally Out of Control Alarm 2000
    Our project is on an alarm system that employ laser. We are planning to use several mirrors, a laser pointer, and optical sensor to create an alarm system. We are also planning to include several alarming options ranging from a squirt gun to calling the police via modem. The options has not been finalized yet.

    Team TOC Web site www.angelfire.com/electronic/Toca2000.


  • 24. Tri-State Team:
    tri-state@sfu.ca
    Neil Patzwald (team leader)
    Robert Huxtable
    Brian Fraser

    Greenhouse Climate Control System
    Our project will be an enviromental control system for a greenhouse. It will consist of a model greenhouse with an enviromental control system which will test the internal temperature and have the ability to either cool or heat, thereby, maintaining the preset temperature range. The cooling and heating processes will consist of an activated mechanical systems; mechanically opened roof vents, a two stage fan and a heating element.

    Team Tri-state Web site www.sfu.ca/~bfraser/ensc151.


  • 25. Iota:
    (David) Ka Kit Poon (team leader)
    (Jeff) Chien Cheng Liu
    Leung Hoang

    Apatosaurus
    We are going to design a plotter which is able to draw lines. Also, it is capable of receiving some sort of analog signals (e.g. sound) to produce a random picture. We will implement our four switches as the directional keys for the plotter (so we can have: up, down, left and right for our plotter). Also we are thinking using two keys simultaneously to have special functions such as opening a menu, displaying the coordinate of the pen, etc. We will also need special hardware such as motor with a rail, because the pen must able to move left and right, up and down. I hope you can tell us the person we should talk to in order to get those hardware.

    Team Iota Web site: http://www.sfu.ca/~dkpoon.


  • 26. Angry Handlebar Moustaches:
    David Press (team leader)
    Daniel Cowan
    Stephen Judd

    Card Sharks
    We plan on writing a blackjack program for the EVB board. This would include using a random number generator to choose cards, and the user would play against the dealer using the button s on the board. We hope to attach the board to a coin counter/dispenser, so that the user can enter one or more quarters prior to beginning the game, and the board will either keep the quarters if the user loses, or pay double if the user wins. We would also like to include sounds and graphics to go with the introduction, winning, and losing.


  • 27. Pentium VII:
    Won Kang (team leader)
    Garet (Tong il) Kim
    Angela Lee

    Button Mania
    Our game will contain a background music and a falling bars. When the bars reach the bottom of the LCD, the user hits the button which makes harmonious sound to the background music. In the LCD, there are a score and a rating of the performance.

    Team Pentium VII Web site http://www.sfu.ca/~wkang.


  • 28. ACME LABS:
    Calvin Tse (team leader)
    Troy Tyler
    Chris Daesik Chun

    The Alan Parsons Project
    Our project objective is to interface a professional racing remote-control car to the EVB, and utilize the EVB's features to control the vehicle. Our program will provide the essential functions to navigate the vehicle on a pre-programmed route. Moreover, we will have a feature that uses the buttons on the EVB so a user can simply customize the route for the vehicle. There will also be a "reverse-track" button that will essentially flip the pre-programmed track the vehicle can navigate back to the origin without the user programming in the track again.

    To allow the EVB to control the RC car, we will be building an interface board that connects the EVB to the RC car's radio transmitter. We are currently researching these components for the interface: (1) For acceleration, we will need to use variable resistors. (2) For steering, we will need to implement potentiometers and digital to analog converters. (3) Finally, to control various other things like power on/off, we will need to implement relays, double-throw and double-pole switches.


  • 29. Bad@sys:
    Steve Chun-Hong Lau (team leader)
    Vincent Au-Yeung
    Farhood Hashemian

    The B@MOBILE
    The first phase in out plan involves taking input from an external joystick to control a pre-existing remote control car. To accomplish this, we plan to use the existing signal generation unit in the handset and connect it to our EVB to take commands from our HC12. We hope that in this phase, analog control of the car (both steering and acceleration) can be realized using A2D converters. After the first phase is complete, we can then move onto stage 2: World domination...no wait...that's not right...Stage 2 is the addition of all the bells and whistles we can possibly pack into the system by the end of the semester. One idea that we will definitely be developing is the ability to record and playback all input from the joystick for a finite amount of time, resulting in a sort of "instant replay" function. This will be our first task, but we are constantly coming up with new ideas as to what we want to do after.


  • 30. VHEL:
    Harry Chen (team leader)
    Victor Leung
    Eric Huang

    JEOPARDY!
    We are proposing to build a buzzer system similar to the ones used for Jeopardy. We will have three buzzers connected to our board (somehow), and program the board so that it can identify which buzzer is activated first. We will then display a message in the LCD display, and preferably signal an audio output with distinct frequencies for each buzzer.

    Team VHEL Web site: http://www.vhel.cjb.net.


  • 31. Sinusoidal FX:
    Loic Markley (team leader)
    Adrian Tough
    Shaun Marlatt

    Harmonizer
    For our project we are going to construct a guitar effects pedal of some sort. We are leaning towards a Harmonizer pedal where we can input an audio signal, change the pitch, and output the new signal along with the old.

    We will have to hook up some hardware to the board in order to input and output the signal. The HC12 ATD will work well for the input, but for output we will use an external DAT instead of the headphone jack.

    To modify the signal, we plan to work with 1/30 of a second audio blocks (sampling 8-bits at 22 kHz), and modify the waveforms to either speed them up or slow them down. If we take small enough samples, it shouldn't sound too crude, but we have to make them long enough to capture the lower frequencies as well.


  • 32. Gizmo World:
    Nicole Yang

    Enigma
    Enigma is a game, which a player guesses the secret combination that is chosen randomly when the program runs. The player can use four buttons to select among three characters, scroll right to set the cursor position when selecting the characters, enter in the combination of characters created to match it with the secret combination, and clear the screen to start the game over. Some clues are shown on the LCD, which gives the player ideas how to create next combination. It shows the number of characters that could be used to make the combination, shown as RC, and the number of characters on the right place, shown as RP. These clues come from the last set of combination that the player created and used to make the next set of combinations. When the player guesses with in 10 tries the player get the message you go it, and if he/she looses all the chances, then message game over. Press yellow will appear on the LCD. And the game can be started again. This game is based on a game called Enigma invented by a company name called Freeverse Software where you can download the trial version of the game on the web.

    Team Gizmo Wordl Web site: http://www.agigizmo.homestead.com.


    Last modified: Saturday Monday April 17 15:58:30 PDT 2000.